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Re-position works with boards to review your performance reinvent your mission, revitalise your strategies, reduce dysfunctional behaviours and retrain for productive relationships. Re-position also coaches directors one on one and produces tailored induction programs for new directors.
Re-position assists SME’s by providing the ‘microscope, binoculars and compass’ and support and guidance on how to use these tools to navigate the threats and opportunities. As American management guru Peter Drucker claims - every company or organisation must have a 'Theory of the Business' (TOB) which he describes as having three parts: First, there are assumptions about the environment of the organization: society and its structure, the market, the customer, and technology. Second, there are assumptions about the specific mission of the organisation. Third, there are assumptions about the core competencies needed to accomplish the organisation's mission. Using this basic framework of assumptions we work with you to ensure your TOB fits reality, fits one another and is known throughout your organisation.
Re-position offers a unique structured coaching approach to working with our clients. We provide individual sessions, group sessions and ongoing individual goal focused coaching. Our strategy involves reviewing what works and refocusing energy and direction.

Re-position has the skills to advise and work with you and your team to provide targeted workshops to anticipate and respond in times of change. We can develop customised training to meet your needs using our exclusive simulation future model ‘SFM’ to provide a ‘real’ cognitive experience on which to build new thinking patterns and behaviours. This hands-on behaviour simulation method is a proven* highly effective tool for boards and senior management teams who wish to improve effectiveness and group functioning in a way that no other training process can match in terms of fast tracking the learning process, positive behaviour and attitude change.

What is a simulation? A common definition of a simulation is a reproduction of an item or event. Simulations can be produced in all fields through computer games, role-plays, or building models, to name only a few. But a true simulation has a specific goal in mind—“to mimic, or simulate, a real system so that we can explore it, perform experiments on it, and understand it before implementing it in the real world.”1 This last step, applying knowledge gained through exposure to simulation, is the main purpose of simulation training. Simulation makes imitated situations available to the learner to practice and hone necessary skills, rather than having them jump right into the real experience—where a “do-or-die” mentality can often make the individual nervous and unconfident. As McKinsey consultants write in “Is Simulation Better Than Experience?”, “Simulations can be better than experience because they compress time and remove extraneous details. Unlike life, simulations are optimized for learning.”

Horizoning-seeing beyond the curve.

The world is constantly moving on its axis, our ability to anticipate and respond rapidly, is reliant upon our capacity to continuously monitor the horizon